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Showing posts from January, 2026

React Parent-Child Communication

React Parent-Child Communication React Parent-Child Communication: How to Pass Data and Callbacks Between Components React is all about component-based architecture , which means breaking your UI into small, reusable pieces. But when components need to talk to each other , especially parent ↔ child , it can get tricky. In this article, we’ll walk through a practical example that shows: How a parent component passes data to a child How a child component sends data back to the parent Using state and callbacks to keep everything in sync We’ll use a simple counter app to illustrate the concepts. The Scenario Imagine we have: A Parent component that maintains a counter ( parentCounter ) and a message from its child ( messageFromChild ). A Child component that also has its own counter ( childCounter ) and can send messages back to the parent. We want: Parent → Child communication : Parent passes its counter ...

Royal Match Simulation in Python

Dead King Cinematic Edition - Python Pygame Tutorial Creating “Dead King Cinematic Edition” in Python with Pygame: A Beginner’s Guide In this blog post, we’ll explore a fully-featured Pygame project called “Dead King Cinematic Edition” . This project combines animation, sound, physics-like motion, particle effects, and user interaction to create an interactive cinematic experience. Even if you’re new to Python or Pygame, this guide will break everything down conceptually, so you understand both the code and the reasoning behind it . 1. Setting Up Pygame and Sounds We start by importing necessary modules: import pygame import sys import math import random Next, we initialize Pygame and its mixer (for sounds): pygame.init() pygame.mixer.init() Sound Setup cry_sound = pygame.mixer.Sound("sounds/cry.wav") breathing_sound = pygame.mixer.Sound("sounds/breathing.wav") heartbeat_sound = pygame.mixer.Sound("sounds/heartbeat.wav") zombie_soun...